Game Development Reference
In-Depth Information
FIGURE 3.33
Add detail to the nose.
Still in the perspective view, cut the polygons as shown in
Figure 3.34
(middle), making
an X. Move the new vertex that's in the center of the X, pulling it down slightly to give her
nostril more definition (
Figure 3.34
,
right).
FIGURE 3.34
Define the nostril.