Game Development Reference
In-Depth Information
FIGURE 3.29 Subdivide the face so we can add detail.
2. Go to Edit Polygons > Subdivide and open the options.
3. Set Subdivision Levels to 1 and Mode to quads.
4. Click the Apply button to finish, and close the options.
As illustrated in Figure 3.29 (right), Kila's face is now divided up into smaller sections,
allowing us to begin refining the area.
Switch to the side view ( Figure 3.30 , left), and begin to manipulate the vertices to better
fit the image in the image plane ( Figure 3.30 , right). When you're happy with the side
view,switchtoperspectiveviewandbegintoworkontherestofthevertices.Atthisstage,
you'renotaimingforanydetailssuchaseyes,nose,ormouth.Fornow,workonachieving
asmoothareaandgettingtheoverallshapeofthehead.Seetheprogressionin Figure 3.31 .
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