Game Development Reference
In-Depth Information
FIGURE 3.28 Import the head model sheet
Import the side image into the side panel (or load in the file 02/Scans/KilaFaceSide.tga
from the CD), and position and resize it until it is the same scale as the current head (as
seen in Figure 3.28 , middle).
You now have a better image to work with. Take a look: The first thing that stands out is
that the head is tilted slightly. So we must select the vertices of the head and rotate it, so
that it fits the head in the image plane ( Figure 3.28 , right).
In order to add more detail to the head, we must add some more vertices and polygons to
the face. We could split the polygons where we need them, but since we need to divide a
large area, we can do something quicker.
1. Referring to Figure 3.29 (left), select the faces at the front of the head.
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