Game Development Reference
In-Depth Information
FIGURE 3.2 Basic muscle lines of the human body
We will start at the top and work our way down, but we will skip the head for now and
concentrate onthat area later in the chapter.Soselect the left side ofthe mesh, and let'sget
started.
The Neck
Refer to the neck in Figure 3.2 . You can see two large muscles coming from the ears and
ending where the collarbones meet in the center of the chest. These are the sternocleido-
mastoid muscles. Let's add these to our model.
1. We are going to split the polygons around the neck, carving these muscles into the
mesh. Start by going to Edit Polygons > Split Polygon Tool.
2. As you did in the preceding chapter, click and hold on the starting edge around
where the ear should be. A small icon appears, representing the starting point of
the cut. Move the point up until you are at the corner where two edges meet, and
release the button.
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