Game Development Reference
In-Depth Information
Chapter 3. Finishing and Refining
CD Files
BendingTest.ma
Kila_Basic.mb
Kila_Details.mb
Kila_Face.mb
Kila_WithFeet.mb
Kila_Finger.mb
Kila_Foot.mb
Kila_Hand.mb
Kila_WithHands.mb
Kila_Muscles.mb
MuscleLines.jpg
UpperMuscles.jpg
FaceMuscles.jpg
In Scans directory:
Hand_Top.jpg
KilaFaceFront.jpg
KilaFaceSide.jpg
KilaFront.jpg
KilaSide.jpg
You have spent valuable time developing your basic model and getting the size, shape, and
proportionscorrect. Althoughitmaylookgoodandclean atthispoint,manyareasstill need
work in order for this to be a successful game model. This chapter will help you take the
base mesh you have created and build upon it by adding details to the geometry. In addition,
you will make it deform convincingly by implementing real-life muscle structures into the
topology.
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