Game Development Reference
In-Depth Information
Other Body Parts
Kila'sbasicshapeiscomplete;nowyoucanaddanyadditionalgeometry.Skipherhairand
clothing for now; you need to concentrate on getting the fundamental mesh completed and
to a stage where you are happy with it. The one fundamental part remaining is the chest, so
let's add this now.
To simplify things, remove the mirrored instance you created earlier; just select it and de-
lete it.
1. Create a sphere, opening up the options for Create > Polygon Primitives > Sphere
( Figure 2.80 ) . Set Subdivisions Around Axis to 8 and Subdivisions Along Height
to 6 .
FIGURE 2.80 Polygon sphere options
2. In the front view, position and scale the sphere until it covers her left breast. Do the
same in the side view. In addition, rotate the sphere around its X axis by 90 de-
grees, and 20 degrees around its Y axis; you want the tip of the sphere pointing
forward and slightly to the right ( Figure 2.81 ) . We do this so the sphere is pointing
as a real breast would, with the nipple pointing outward slightly and not straight
ahead.
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