Game Development Reference
In-Depth Information
Ifyouhaven'talreadydoneso,nowwouldbeagoodtimetoimplementoneofthemirrored
instances I mentioned earlier in the chapter.
1.
Select the mesh and go to Edit > Duplicate, opening up the options.
2.
Set the first input box next to Scale to
-1
, and check Instance.
3.
Click Duplicate to finish (
Figure 2.78
)
.
FIGURE 2.78
Character with mirrored instance
Now rotate around Kila and see if you can fix a few areas, filling her out and rounding her
off (but don't worry too much about it at this stage because we still have a few things to
add).
Feet and Hands
It's not necessary to bother with placeholder hands and feet. However, if geometry already
existsforthehandsandfeet,youcanaddthemjusttogetasenseofwhatthefinalcharacter
will look like (
Figure 2.79
)
.