Game Development Reference
In-Depth Information
Ifyouhaven'talreadydoneso,nowwouldbeagoodtimetoimplementoneofthemirrored
instances I mentioned earlier in the chapter.
1. Select the mesh and go to Edit > Duplicate, opening up the options.
2. Set the first input box next to Scale to -1 , and check Instance.
3. Click Duplicate to finish ( Figure 2.78 ) .
FIGURE 2.78 Character with mirrored instance
Now rotate around Kila and see if you can fix a few areas, filling her out and rounding her
off (but don't worry too much about it at this stage because we still have a few things to
add).
Feet and Hands
It's not necessary to bother with placeholder hands and feet. However, if geometry already
existsforthehandsandfeet,youcanaddthemjusttogetasenseofwhatthefinalcharacter
will look like ( Figure 2.79 ) .
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