Game Development Reference
In-Depth Information
FIGURE 2.76 Remove internal faces.
5. Finally, clean up the area, first by selecting the edges and smoothing the normals.
Then spend time working the vertices until you are happy with the final shape;
your goal is shown in Figure 2.77 .
FIGURE 2.77 Basic head and neck attached to the body
Finish off by deleting the history on the mesh and saving your work.
Search WWH ::




Custom Search