Game Development Reference
In-Depth Information
Move,scale,androtatethecubesoitapproximatelyfitsthesizeandorientationofthehead
in the image plane ( Figure 2.69 ) .
FIGURE 2.69 Head position
This time, delete half of the head first. Because you're going to be editing the vertices, it's
easier to work on only one side.
In the side view, scale the vertices in so that the cube begins to resemble the image in the
image plane ( Figure 2.70 ) .
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