Game Development Reference
In-Depth Information
All that's left to do now is fill in the holes at the front and back and do a bit of tidying.
Before you do this, activate the Append to Polygon tool used earlier and fill in the holes;
then spend some time cleaning up the area by moving vertices until the shape is correct.
It's a good idea to refer to a good anatomy topic when you're doing this, to make sure the
shape matches actual human anatomy.
1. Right-click the mesh and select Edge from the marking menu to switch to edge
editing mode.
2. Select all the edges on the mesh and go to Edit Polygons > Normals > Soften/
Harden and open up the options.
3. Click All Soft, then Apply, and close the window.
Note
A normal is a line representing the direction perpendicular to a polygon's
surface. When you render polygons, the normals determine how light re-
flects off the surface.
Deselect the mesh and notice that it has been smoothed out—no more harsh lines ( Figure
2.66 ) . This gives us a clearer view of what the actual in-game mesh will look like.
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