Game Development Reference
In-Depth Information
Move around to the front of the figure and using the Append To Polygon Tool create two
new faces, filling the gap at the front.
Now move around to the back, looking at her backside, where one polygon still remains.
Instead of deleting this one, split it, making a new vertex that you can weld to. Go to Edit
Polygons > Split Polygons Tool. Your mouse pointer will change to a sharp point, indicat-
ing that the tool is active.
When using the Split Polygon Tool, you must always start and end the cut on an edge.
Select the edge at the upper-right of the face. A small square appears; holding the mouse
button, move the square up to where the vertex is and release the button.
We now want to put a point on the edge that is closest to the final vertex of the leg, but
shares the polygon of the edge we started on. Again, select the edge and hold down the
mouse button until you are in the correct position, and then let go. The split is apparent as
shown in Figure 2.56 . Press Enter to complete the operation.
FIGURE 2.56 Splitting faces to create an extra vertex.
Note
The Split Polygon Tool will not snap to the position of the second vertex
(nor should it), because it lies on an unconnected edge.
You now have a new vertex that you can weld to, so select both vertices and weld them.
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