Game Development Reference
In-Depth Information
FIGURE 2.50 Removing faces
Now create some new faces to replace the ones you deleted, the difference being that these
new ones will connect to the upper leg.
1. Go to Polygons > Append To Polygon Tool. This opens a tool that will allow you
to create new polygons by stitching them onto the edges of existing ones. You
should notice the edges of the mesh get slightly thicker when you activate this tool,
to highlight the ones eligible to be appended.
2. Select one of the edges around a hole you just created. Purple arrows appear, high-
lighting other edges that you can now select to create a new polygon ( Figure
2.51 ) . The first time you clicked, you dictated the polygon's starting position, and
now you are telling Maya where you next want it to go.
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