Game Development Reference
In-Depth Information
FIGURE 2.44 Delete the caps on the leg.
You can also do this on the arm now, so that you don't have to do it later. Remember to do
both ends, the shoulder and the wrist ( Figure 2.45 ) .
FIGURE 2.45 Delete the caps on the arm.
Returning to the thigh area, look for areas where vertices could line up and potentially be
welded together.We knowthe leg has more polygons than the lower torso, but we can split
polygons in order to connect them up. First, though, we must connect any that already line
up.Thefirsttwoliedownonthesideofthehip.Theybothexistinroughlythesameplane,
so we can join them.
1. Select both vertices ( Figure 2.46 ) . Then go to Edit Polygons > Merge Vertices and
open the options.
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