Game Development Reference
In-Depth Information
Note
Don't develop the bad habit of saving over the same file each time you
work on the character. Name saved files incrementally, for example
Kila_01.mb, Kila_02.mb, and so on. This makes it easy to go back to a
previous version should the worst happen.
Tip
Maya does have a built-in incremental file saver. Go to File > Save Scene
and open the options, and you'll be able to activate the incremental save.
A directory called incrementalSave will be created, and all subsequent
saves will be stored there.
Stitching Together
Now comes the fun part. We have to stitch these parts together by adding, splitting, and
removing polygons as well as welding vertices.
Let's start with the leg. First we have to remove the caps from the leg; the ends must be
opened up so we can attach them. Plus we don't want to end up with stray polygons exist-
ing inside Kila.
Selectthefacesateitherendoftheleg.Dothisjustasyouhavedoneearlier,byright-click-
ingtheactual mesh,thenselecting Facefromthemarkingmenusoyoucanselect thefaces
shown in Figure 2.44 . Then press Delete to remove them.
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