Game Development Reference
In-Depth Information
Moving the Pivot
Eventually, you need Kila to be in a specific pose before you can attach a skeleton to her
(more detail onthis in
Chapter 10
)
.Fornow,we want to raise upher arms sothey're easier
to work on. The problem is that the pivot for the arm is currently in the center of the cyl-
inder. To raise the arm convincingly, we must move the pivot to where the shoulder is and
rotate it from there.
1.
Select the left arm. Make sure you are in rotate mode by pressing E. The Rotate
manipulator will appear in the center of the arm, where the current pivot is.
2.
To move the pivot, first press Insert; this changes the manipulator to represent the
pivot position.
3.
Move this pivot manipulator up to where the shoulder would be, and press Insert
again to go back to the Rotate manipulator. See
Figure 2.42
for an illustration of
this manipulation.
FIGURE 2.42
Pivot point manipulation