Game Development Reference
In-Depth Information
Bridgman's approach to drawing focuses on structure, body mechanics, and
rhythm lines.
Cyclopedia Anatomicae, Gyorgy Feher and Andras Szunyoghy (Black Dog and
Leventhal Publishers, 1999)
Containing pencil drawings of human and animal bones and muscles, this is one of
the reference topics of choice for creature TDs.
Animation Topics
The Animator's Survival Kit, Richard Williams (Faber and Faber, 2002)
Veteran animator Richard Williams has written a veritable bible for the aspiring
animator. It covers every aspect of animation and is useful for both traditional and
computer animators.
Teach Yourself Body Language, Gordon R. Wainwright (Hodder & Stoughton
Educational Division, 1999)
Not exactly an animation topic, but having knowledge on why we do what we do
is essential to any animator.
The Artists Complete Guide to Facial Expressions, Gary Faigin (Watson-Guptill
Publications, 1990)
This is an exhaustive reference guide to facial expressions and the psychology be-
hind them.
Cartoon Animation, Preston Blair (Walter Foster Publishing, 1995)
Good supplemental animation topic from one of the traditional masters, this topic
is chock full of animation breakdowns, both human and animal.
How to Draw Animation, Christopher Hart (Watson-Guptill Publications, 1997)
The Human Figure in Motion, Eadweard Muybridge (Dover Publications, 1989)
Web Sites
For those on a budget, the Internet is a rich source of reference material, home to hundreds
of Web sites dedicated to various techniques and applications.
Anatomy Reference
There are hundreds of anatomy-related Web sites. Following is a selection of some of the
best and most useful. (Be warned, though, most of these do contain nudes.)
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