Game Development Reference
In-Depth Information
Appendix B. Reference and Further Reading
Contained in this section are a number of topics and Web sites that are valuable sources of
reference. I have included a description for many of them; they are all worth your time to
explore.
Anatomy Topics
Anatomy for the Artist, Sarah Simblet and John Davis (DK Publishing, 2001)
This is a magnificent topic, featuring more than 250 photographs and 100 drawings
depicting the human body in various poses, while focusing in on various parts in de-
tail.
How to Draw Manga: Bodies & Anatomy, Society for the Study of Manga Tech-
niques (Graphic-sha Publishing, 2002)
This topic teaches you how to draw characters in the manga style, but it does so us-
ing some of the best and most useful illustrations I have found. Not only are these
images clean and well drawn, they also examine parts of the body from different
angles and poses.
Dynamic Anatomy, Burne Hogarth (Watson-Guptill Publications, 2003)
Hogarth has a unique style of drawing, one that demonstrates particularly well the
surface features of musculature for figures in motion.
Human Anatomy for Artists: The Elements of Form, Eliot Goldfinger (Oxford
University Press USA, 1991)
If you're looking for an anatomical reference with a medical emphasis, this is it.
Goldfinger's topic examines every muscle in the body individually, covering struc-
ture, function, and relation to the body as a whole.
Strength Training Anatomy, Frederic Delavier (Human Kinetics Publishers, 2001)
Strength Training Anatomy was created as a guide for weight lifters to show exactly
how certain exercises were affecting muscle shapes and structures. For artists, the
topic is an excellent visual cue for how muscles work in relation to each other and
how their shapes change in different circumstances.
Bridgman's Complete Guide to Drawing from Life, George Bridgman (Sterling
Publishing, 2003)
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