Game Development Reference
In-Depth Information
5. Now the material is set up; all we need to do is configure the view so that we can
see the normal map. Go to the view's Shading menu and turn on High Quality
Rendering, Smooth Shade All, and Hardware Texturing.
FIGURE A.8 Configure the view panel so we can view our normal map.
Now you will see the normal map applied to the geometry. As you can see in Fig-
ure A.9 , bottom, this works quite well and gives the flat plane the illusion of de-
tail. Next let's see how it reacts to light.
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