Game Development Reference
In-Depth Information
When you created the normal map, Maya also created a new texture file node
pointing to it. You can see this in the Hypershade Textures tab and in Figure A.6 .
We now want to connect this to our new Lambert shader.
FIGURE A.6 Maya also creates a file node pointing to the normal map.
3. Open the Connection Editor (Window > General Editors > Connection Editor), and
load the texture node, which should be called file1, into the Outputs section. Load
the NormShader into the Inputs section.
4. As demonstrated in Figure A.7 , connect the Out Color attribute of the file1 node
to the Normal Camera attribute of the NormShader node.
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