Game Development Reference
In-Depth Information
FIGURE 16.37 Key the hand's pose at frames 11 and 27.
2. Move on to frame 27, and pose and key the hand ( Figure 16.37 , right).
3. Using the method we employed for the elbow, work out the frame for the middle
pose that the hand should be in for frames 0 and 32. You should land on frame 22.
4. With the middle mouse button, select frame 32, and set a key on all the hand's ro-
tations. Do the same at frame 0.
5. Flatten the tangents on both the middle keys.
The entire arm now swings nicely, but it moves a bit too freely. When our arms swing for-
wardandbackward, theypause slightly just beforetheychange direction. Wewill nowim-
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