Game Development Reference
In-Depth Information
FIGURE 16.25 Add rotation to the hips around the Y axis.
4. Now open the Graph Editor so we can see the curve ( Figure 16.26 , top). You want
the two middle keys to run smoothly, but because this animation loops you want to
keep the first and last keys as they are. If their tangents were set to Smooth, it
would cause the animation on the hips to pause as it reaches the end of the cycle.
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