Game Development Reference
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FIGURE 16.24 Edit the Waist_Control's Z rotation to make the hips tilt correctly.
Now that we have the hips' tilt, we can implement a slight rotation to make the hips move
forward with each leg.
1. Move along to the first frame where the right leg is about to plant; this should be
around frame 10. Set the Waist_Control's Rotate Y attribute to 10, and set a key on
it.
2. Move along until the left leg is in the same position; this should be at frame 26. Set
the Y rotation to -10 and set another key.
3. Move along to frame 32, and set the Y rotation to 0 so that it's the same as on
frame 0. Set another key.
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