Java Reference
In-Depth Information
A graphical user interface allows the responsible technician to open and
close every single pump using a slider button. The value of the slider is auto-
matically set to zero when the paint transfer is inhibited. The class diagram
of the car painting work cell simulator is reported in Figure 13.8.
13.4.3
Implementation
Class Tank simulates the behaviour of a colour tank. It implements five
public methods:
void push(int microVol, double c[]) receives a certain amount of paint of a
given colour and updates the current level and tonality of the paint in
the tank. The colour is expressed as a vector of double values in order to
maintain good precision of the colour tonality after mixing with a different
colour. This method is invoked by the input pump.
void pull(int microVol) updates the current paint level in the tank by sub-
tracting the micro-volume indicated as argument. This method is invoked
by the output pump.
public int getLevel() , public int getResidue() and public double[] getColor()
return the current paint level in the tank, the difference between the tank
capacity and the current level, and the paint colour. The first two
methods are used by the pump to determine if the upstream tank is empty
or the downstream tank is full.
package scada.simulator;
public class Tank {
private double [] color # {0.0, 0.0, 0.0};
// colour tonality in RGB scale
private int capacity # 100000;
// tank capacity in millilitres
private int level; // current level in millilitres
public Tank( int color[], int percentLevel){
for ( int i # 0; i<3; i !! )
this .color[i] # color[i];
this .level # capacity / 100 * percentLevel;
}
public int getLevel() { return level; }
public int getResidue() { return capacity-level; }
public double [] getColor() { return color; }
// the push() method receives a quantity of paint of a
// given colour and updates the current level and colour
// tonality
public void push( int microVol, double c[]) {
if (c ! # null ) {
// the amount of paint in the tank for each tonality
double qr # color[0]*level/(color[0] ! color[1] ! color[2]);
double qg # color[1]*level/(color[0] ! color[1] ! color[2]);
 
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