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meanings
(i.e. the objects, states of the environment and self-states) into
symbols
or
signals
. According to a long and well-established line of thought culminating
with the work of Ferdinand de Saussure [9] and Charles S. Peirce [8], the pioneer
of Semiotics, the association of the symbols of a language to their meanings are
(1) arbitrary and (2) conventional.
In this paper we use arbitrarily (in fact, randomly) initialized association ma-
trices, for each robot and through an dynamic process based on
communicative
or
linguistic interactions
implemented by means of the Reinforcement Learning
paradigm, the team converges to an optimum consensus state.
1
2 Formal Definitions
2.1
Multi-Robot Communication System
We define a Communication System,
CS
, in a team of robots as the triple:
CS
M, Σ, A
i
(1)
where
M
=
{
m
1
,...,m
p
}
is the set of meanings (i.e. the objects or states in the
environment that can be of relevance for communication in the team of robots),
Σ
=
is the set of symbols or signals used by the robots in their
communication acts and which represent the actual meanings,
A
i
(
i
=1
,...,N
)
are the association matrices of the robots defining their specific associations
between meanings and symbols:
{
s
1
,...,s
n
}
A
i
=(
a
rj
)
i
;
i
=1
,...,N
agents
(2)
in which the entries
a
rj
of the matrix
A
are non negative real numbers such that
0
1, (
r
=1
,...,p
;
j
=1
,...,n
). These entries
a
rj
give the strength
of the association of meaning
m
r
to symbol
s
j
; such that
a
rj
= 0 indicates
no association at all and
a
rj
= 1 indicates total association. Note that these
quantitative associations have a deterministic and non probabilistic nature so
that the associations between meanings and symbols are based on the maximum
principle, which means that the maximum value of the entries in a row (column)
gives the valid association. An ideal, optimum association matrix is purely binary
(the entries are either 0 or 1) and also have the additional restriction of having
in each row only one 1 (i.e. no synonyms are allowed) and having a unique 1 in
each column, too (no homonyms are allowed).
Optimum association matrices are also known as permutation matrices as
they are equal to their transpose matrix, a very important property from the
communication eciency point of view (see paragraph 2.2 below).
≤
a
rj
≤
1
Some authors, inspired in the ideas of Ludwig Wittgenstein, have called them
lan-
guage games
[7,10,2], although we believe a more founded denomination should be
communication
or
signaling games
as defined by David K. Lewis [3].
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