Information Technology Reference
In-Depth Information
FIGURE 4.6 Adobe Photoshop lens correction window. Source: Adobe Photoshop CS2.
Adobe product screenshot(s) reprinted with permission from Adobe Systems Incorporated.
rhetorical tropes (e.g., in Synecdoche, such as Hand Tool for panning the picture in
the preview), interaction games (these are the complete functions enabling us to
accomplish our goal, e.g., “Filter -
”). The designer's
narration element is found in the dialogue window when it presents the user with
different choices, and finally, in the Help menu it describes the program functions
comprehensively.
>
Distort -
>
Lens correction
...
Rhetorical tropes.
Perhaps the most prominent of the rhetorical tropes in this context is the metaphor. The
program metaphor builds upon the metaphor of a painter's canvas or photographer's
studio. The product tries to transfer the environment into the present paradigm. There-
fore, the image is placed on a “canvas,” the pointer changes to different “brushes,” the
user can further apply different optical “filters,” or use a choice of retouching “tools.”
By applying this approach, a number of inconsistencies emerge, which force users
to twist or update their interpretation of the metaphor. The canvas, for example, is
in fact infinite and can be resized in different ways at any time. The picture “lying”
on the canvas can consist of infinite layers. Almost any tool can be customized using
the “brush” metaphor. One can modify the thickness, shape, or profile of the brush.
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