Information Technology Reference
In-Depth Information
BATESON, Gregory. Mind and nature: A necessary unity . Cresskill, NJ: Hampton Press, 2002,
xviii, 220 pp. ISBN 1572734345.
BERTIN, Jacques. Semiology of graphics: Diagrams, networks, maps . Redlands, NY: ESRI
Press, 2011, xv, 438 pp. ISBN 9781589482616.
BOGOST, Ian. Persuasive games: The expressive power of videogames . Cambridge, MA: MIT
Press, 2007, xii, 450 pp. ISBN 9780262026147.
BRANDT, Per Aage. Meaning and the machine: Toward a semiotics of interaction. In: AN-
DERSEN, Peter Bøgh, HOLMQVIST, Berit, JENSEN, Jens F., eds. The computer as
medium . Cambridge, UK: Cambridge University Press, 1993, vii, 495 pp., pp. 128-140.
ISBN 9780521419956.
BREJCHA, Jan and MARCUS, Aaron. Semiotics of interaction: Towards a UI alphabet. In:
KUROSU, M., ed. Human-computer interaction , Part I, HCII 2013, LNCS 8004. Heidel-
berg: Springer, 2013, pp. 13-21.
BREJCHA, Jan et al. Cross-cultural comparison of UI components preference between Chinese
and Czech users. In: RAU, P.L.P., ed. CCD/HCII 2013 , Part I, LNCS 8023. Heidelberg:
Springer, 2013, pp. 357-365.
BREJCHA, Jan. Ideologies in HCI: A semiotic perspective. In: MARCUS, A., ed. Design, user
experience, and usability. Theories, methods, and tools for designing the user experience. ,
Part I, HCII 2014, LNCS 8517. Switzerland: Springer, 2014, pp. 45-54.
BUCHLER, Justus. Philosophical writings of Peirce . New York: Dover Publications, 1955,
xvi, 386 pp. ISBN 0486202178.
BUSH, Vannevar. As we may think. In: The Atlantic Online . 1945. [cit. 2009-10-
08]. ISSN 1072-7825. Available from: http://www.theatlantic.com/doc/
194507/bush .
CAPITAL COMMUNITY COLLEGE FOUNDATION. Adverbs [online]. 2005. [cit.
2009-11-12]. Available from: http://grammar.ccc.commnet.edu/grammar/
adverbs.htm .
CARROLL, John M. Making use: Scenario-based design of human-computer interactions .
Cambridge, MA: MIT Press, 2000, xiv, 368 pp. ISBN 0262032791.
ASSIRER, Ernst A. Structuralism in modern linguistics. Word-Journal of the International
Linguistic Association , 1945, 1.2: 99-120. ISSN 0043-7956.
CHANDLER, Daniel. Semiotics for beginners [online]. 2001. [cit. 2009-09-20]. Available
from: http://www.aber.ac.uk/media/Documents/S4B/ .
CHANG, Emily. Design 2.0: Minimalism, transparency, and you [online]. 2006. [cit. 2009-05-
01]. Available from: http://www.emilychang.com/go/weblog/comments/
design-20-minimalism-transparency-and-you/ .
CHOONG, Yee-Yin and SALVENDY, Gavriel. Design of icons for use by Chinese in mainland
China. In: Interacting with computers , 1998, 9.4: 417-430. DOI: http://dx.doi.
org/10.1016/S0953-5438(97)00026-X .
CHUN,
Wendy
Hui
Kyong.
On
software,
or
the
persistence
of
visual
knowl-
2005 Grey Room, Inc. and Mas-
sachusetts Institute of Technology. ISSN 1526-3819. Available from: http:
//art310-f12-hoy.wikispaces.umb.edu/file/view/Software+
or+Persistence+of+Visual+Knowledge.pdf .
CLEMMENSEN, Torkil and ROESE, Kerstin. An overview of a decade of journal publications
about culture and human-computer interaction (HCI). In: Human work interaction design:
Usability in social, cultural and organizational contexts . Berlin: Springer, 2010, pp. 98-
112. DOI: http://dx.doi.org/10.1007/978-3-642-11762-6_9 .
COHN, Neil. A visual lexicon. In: BOUISSAC, Paul, JORNA, Rene, N OTH, Winfried, eds.
The Public Journal of Semiotics . 1, 2007, pp. 35-56. ISSN 1918-9907. Available from:
http://www.emaki.net/essays/visuallexicon.pdf .
edge.
In:
Grey
Room ,
2004,
pp.
26-51.
c
Search WWH ::




Custom Search