Game Development Reference
In-Depth Information
Figure 5-3 . The BlackHole node added to the scene
Before moving on to performing actions on this node, the code to handle contacts between
the playerNode and the blackHoleNode needs to be added to the GameScene
class. You have seen all of this code before. So, I will be going over it quickly without too
much explanation.
First the categoryBitMask of the blackHoleNode needs to be configured, and the
playNode 's contactBitMask needs to be modified to include the black-
HoleNode 's categoryBitMask . To do this, add this definition of the Colli-
sionCategoryBlackHoles constant directly below the other two category defini-
tions, as shown here:
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