Game Development Reference
In-Depth Information
At this point, your target settings should look like Figure 1-4 .
Figure 1-4 . The SuperSpaceMan target settings
The next thing you need to do is delete the file GameScene.sks . You will not be using
the level editor in this topic. You can find this file in the SuperSpaceMan group. Delete
this file and then open GameScene.swift and replace its contents with the class in
Listing 1-1 .
Listing 1-1 . GameScene.swift: The SuperSpaceMan Main GameScene
import SpriteKit
class GameScene: SKScene {
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override init(size: CGSize) {
super.init(size: size)
backgroundColor = SKColor(red: 0.0, green: 0.0,
blue: 0.0, alpha: 1.0)
}
}
There is one more change you need to make before examining your baseline project. Open
GameViewController.swift and replace its contents with the Listing 1-2 version
of the same class.
Listing 1-2 . GameViewController.swift: The SuperSpaceMan Main UIViewController
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