Game Development Reference
In-Depth Information
Figure 1-1 . The choose template dialog
4.
To move on, click the Next button.
5.
Enter SuperSpaceMan for Product Name, Apress for Organization Name,
and com.apress for Organization Identifier.
6.
Make sure Swift is the selected language, Sprite Kit is the selected game
technology, and iPhone is the selected device.
7.
Before you click the Next button, take a look at Figure 1-2 . If everything
looks like this image, click the Next button and select a good place to store
your project files and click the Create button.
Figure 1-2 . The choose project options dialog
Note You will notice you are creating an iPhone-only game. This is only be-
cause the game you are creating lends itself better to the iPhone. Everything I
will cover in this topic translates to the iPad just as well.
You now have a working Sprite Kit project. Go ahead and click the Play button to see
what you have created. If everything went OK, you will see your new app running in the
simulator.
Note The Xcode simulator may take awhile to start on some slower machines.
Simulating Sprite Kit can be very taxing on your processors.
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