Game Development Reference
In-Depth Information
Now you have an overlay Sprite Kit scene that has a timer, and you are randomly placing
the objects in the scene. You can expand on this overlay scene and add more Sprite Kit
features as you choose to for your games.
You now have a simple game that has explored Apple's Scene Kit library. You have
learned what a scene graph is and how Scene Kit uses this graph to display 3D objects
while using the GPU on the device. Try running this game in the simulator instead of on
the device, and you will see how much the GPU improves performance.
The next and final chapter will explore some advanced topics with 3D programming. This
will include doing some math and some tips on using Xcode.
Search WWH ::




Custom Search