Game Development Reference
In-Depth Information
There was a lot in this chapter. You learned Scene Kit provides different types of lighting.
You should spend some time experimenting with your code base and see how subtle
changes in lighting can affect the playability of your game. Another learning experience
was how Scene Kit uses materials to make your objects more realistic or futuristic. Then
there was the scene editor, which is helpful to see your changes immediately without hav-
ing to run your game.
In the next chapter, you will examine how Scene Kit moves objects around, via anima-
tions.
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