Game Development Reference
In-Depth Information
Emission : Emission is the color that is emitted by the surface. By default this
property is set to black, which means no light is reflected. If you provide a
color, that color will be reflected, and if you really want to get fancy, you can
provide an image. Scene Kit will use this image to provide the “glowing” ef-
fect based on the material.
Transparent : Transparent is the opacity of the material. This attribute is ba-
sically used to make parts of the material invisible.
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