Game Development Reference
In-Depth Information
Specular
: Specular is the light that is reflected straight to the user similar to
how a mirror reflects light. This is the bright spot of light that appears shiny
on an object. This property is defaulted to black, which will cause the mater-
ial to appear dull.
Normal
: Normal lighting is a technique used to create lighting out of the sur-
face of the material. Basically it tries to figure out the bumps and dents of
the material to give more realistic lighting.
Reflective
: Reflective lighting is a mirrored surface from the reflective envir-
onment. The surface will not actually reflect other objects in the scene.