Game Development Reference
In-Depth Information
Figure 11-4 . Spaceman Collada file loaded in the scene editor
Figure 11-5 shows the Scene Kit editor for the materials node. Here you can experiment
with different properties and see how they affect your hero. For example, change the Dif-
fuse property to a different image. Notice the viewport reflects your changes in real time.
Change the Reflective property, and you will see how the lighting is reflected from the
hero. Before you move on, make sure you set Diffuse back to the heroTexture.png
image so that your hero will have his modeled skin.
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