Game Development Reference
In-Depth Information
Kit is using the GPU to render the scene and nodes. This one reason why Apple recom-
mends you always run the application on a device before submitting it to the App Store
for approval. Before Scene Kit was available, you had to use other third-party libraries or
OpenGL in order to accomplish this. This could take more than several thousand lines of
code to accomplish what you have done in less than 50 lines.
Summary
Congratulations! You now have a simple 3D scene running. In this chapter, you learned
some of the power that Scene Kit provides. You created a project in which you will build
upon. In the next chapter, you will examine what a scene graph is and how Scene Kit
works with a scene graph. You will also start using some of Scene Kit's built-in classes
that will allow you to create the obstacles that will be used within the game.
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