Game Development Reference
In-Depth Information
In this chapter, you learned some Sprite Kit best practices, including how to create your
own subclasses of SKSpriteNode so that you can better reuse your nodes. You then
moved on to changing your game to load all the sprites into a single texture. After that,
you moved on to externalizing your game data. Finally, you pruned your node tree of all
nodes that had fallen off the bottom of the screen.
In the next chapter, you will begin your journey into Scene Kit. Have fun.
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