Game Development Reference
In-Depth Information
selector: "hideEngineExaust:",
userInfo: nil,
repeats: false)
}
}
Summary
In this chapter, I briefly introduced you to particle emitters, including a quick look at
some of Xcode's template emitters. After that, I showed you how to add a particle emitter
to the playerNode so that you could emulate engine exhaust whenever an impulse is
applied to the physicsBody .
In the next chapter, you will get your first look at Sprite Kit's SKTextNode when I show
you how to add scoring to the SuperSpaceMan game. After that, you will get a look at an-
other use for SKAction when you add sound to the SuperSpaceMan game.
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