Game Development Reference
In-Depth Information
selector: "hideEngineExaust:",
userInfo: nil,
repeats: false)
}
}
Summary
In this chapter, I briefly introduced you to particle emitters, including a quick look at
some of Xcode's template emitters. After that, I showed you how to add a particle emitter
to the
playerNode
so that you could emulate engine exhaust whenever an impulse is
applied to the
physicsBody
.
In the next chapter, you will get your first look at Sprite Kit's
SKTextNode
when I show
you how to add scoring to the SuperSpaceMan game. After that, you will get a look at an-
other use for
SKAction
when you add sound to the SuperSpaceMan game.