Game Development Reference
In-Depth Information
emitted flame's width, reduce the Position Range's X value to 23. Figure 6-10 shows
these changes.
Figure 6-10 . The inverted fire particle emitter property changes
Once you have made these changes, you will see that the fire is now being emitted toward
the bottom of the screen, and the width of the flame has been reduced. This looks much
better, but I think it would look even better if the flames were a little subtler. The easiest
way to make this happen is to reduce the Birthrate value of the particles being emitted. Do
this by reducing the particle Birthrate value to 100, as shown in Figure 6-11 .
Figure 6-11 . The reduced particle Birthrate value changes
Awesome. Save your changes, and let's take a look at the new particle emitter shown in
Figure 6-12 .
Search WWH ::




Custom Search