Game Development Reference
In-Depth Information
Figure 6-5 . The SpriteKit particle emitter properties
Each of the properties in this particle emitter editor changes the way each of the particles
is emitted. Once you have modified each of the emitter properties you are interested in,
Xcode will save the emitter properties in a Sprite Kit particle file with the .sks exten-
sion. The resulting file contains an archived SKEmitterNode object configured to run
the particle effects designed in the editor. When you want to use the particle emitter in
your game, you first get the path to the .sks file from mainBundle ; then you use this
path to unarchive the SKEmitterNode object and add the node to the scene or another
SKNode .
let pathToEmitter =
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