Game Development Reference
In-Depth Information
In this chapter, you refactored the orb node's layout one last time with the goal of enhan-
cing playability. After that, you saw how to use SKAction s to move an SKS-
priteNode back and forth across the scene and then make that same node rotate
forever. At the end of the chapter, you took a look at how you can add colorizing effects to
an SKSpriteNode using a colorize action.
In the next chapter, I will focus on using particle emitters and how they can be leveraged
in Sprite Kit games. After that, I will show you how they can be used to add engine ex-
haust to the playerNode whenever an impulse is applied to the physicsBody .
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