Game Development Reference
In-Depth Information
In this chapter, you refactored the orb node's layout one last time with the goal of enhan-
cing playability. After that, you saw how to use
SKAction
s to move an
SKS-
priteNode
back and forth across the scene and then make that same node rotate
forever. At the end of the chapter, you took a look at how you can add colorizing effects to
an
SKSpriteNode
using a colorize action.
In the next chapter, I will focus on using particle emitters and how they can be leveraged
in Sprite Kit games. After that, I will show you how they can be used to add engine ex-
haust to the
playerNode
whenever an impulse is applied to the
physicsBody
.