Image Processing Reference
In-Depth Information
C 1
C 2
C 3
B
B
C 3
C 1
C 2
(a)
(b)
FIGURE 1.20: (a) Connected components of foreground points (differently
colored) and background points (white) of the 2-D point set in a (4,8) grid,
and (b) corresponding adjacency tree. (See color insert.)
2. χ(S) = 1, if S is convex and not null.
3. For any two polyhedral sets S 1 and S 2 , the following property holds:
χ(S 1
S 2 ) = χ(S 1 ) + χ(S 2 )−χ(S 1
S 2 ).
Following this definition, one can compute the Euler number of an arbi-
trary triangulation of S in 3-D as follows:
χ(S) = n p −n e + n f −n v
(1.6)
where n p , n e , n f , and n v denote numbers of points, edges, triangles, and
tetrahedra, respectively. In 2-D the above number can be found to be equiv-
alent to the difference between the the number of connected components and
holes for a polyhedral set. In 3-D it is equal to the sum of the number of
connected components and cavities minus the number of tunnels present in it.
For example, the Euler number of a hollow cube is 2, as it has one connected
component and a cavity. But the Euler number of a hollow prism is zero, as
it has a tunnel.
In a digital grid, Euler characteristics are defined by transforming a set
of digital points into an equivalent analog form. For a digital picture P =
(G 2 ,m,n,S), its transformed topologically equivalent analog form T(P) is
obtained by taking the union of all the points in S, all the edges formed by a
pair of neighbors in S, and all the unit squares or unit right-angled triangles
depending upon the type of grid connectivity. For a (4,8) grid, it takes all
unit squares formed by points in S so that its sides are of unit length. On the
other hand, in (8,4) grid, it takes all the unit right an angled triangles, so
Search WWH ::




Custom Search