Image Processing Reference
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(a)
(b)
(c)
(d)
(e)
(f)
(g)
(h)
(i)
(j)
(k)
(l)
FIGURE 6.25: Rendering of CYLINDER, CONE, and SPHERE: (a)-(c)
analytical boundary surface representation, (d)-(f) voxel representation, (g)-
(i) octree representation, and (j)-(l) MAT using {123}.
Reprinted from Pattern Recognition Letters , 20(1999), J. Mukherjee et al., Discrete Shading of Three-Dimensional
Objects from Medial Axis Transform, 1533-1544, Copyright (1999), with permission from Elsevier.”
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