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Ta b l e 4 Motivations and their implications
Motivation
Description
Implications
Power
Need to control others, authority,
command
Work organisation,
responsibility, control
hierarchy
Possession
Desire for material goods, wealth
Resource control, monetary
incentives, marketing
Achievement
Need to design, construct, organise Goal oriented, to project aims
Self-esteem
Need to feel satisfied with oneself
Link personal and project
goals, praise personal
achievement
Peer-esteem
Need to feel valued by others
Team composition, social
feedback and rewards, praise
Self-efficacy
Confidence in own capabilities
Confidence building, training,
skill matching
Curiosity, learning
Desire to discover, understand
world
Extensible systems, self
tutoring
Sociability
Desire to be part of a group
Collaboration in work
organisation
Altruism
Desire to help others
Cooperation in work
organisation
Values direct attention to user beliefs that may either suggest non-functional
requirements or perspectives within which to interpret users' motivations and
goals. Finally, emotions give useful feedback on users' views which may not
be expressed in conversation, so they afford another means of developing com-
mon ground by observation of facial expressions, body language and voice tone
to detect frustration, anger, pleasure, etc. Agenda-setting heuristics and manage-
ment of attention to issues within requirements conversations are summarised in
Fig. 5.
The heuristics advise on use of the checklists of values and motivations in
Tables 3 and 4 as agendas within interviews and other RE activities organised in
an iterative cycle of developing mutual understanding.
Elicit users' and organisation's motivations and values in initial requirements
sessions when high-level goals are discussed.
Analyse motivations in more detail
if requirements for personalisation are
indicated or to reflect individual needs.
Goals should be interpreted in the light of user values and motivations; which
provide useful consistency checks.
Motivations and values which have not been cross-referenced to goals during
analysis may suggest missing requirements.
Emotions provide useful feedback on the acceptability of requirements and pro-
totype designs, especially where users are not confident in providing verbal
feedback.
 
 
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