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T1: The data source arrivals are modeled with an rate of one frame every 50 ms.
T2: The next constraint states that successfully transmitted frames arrive at the data
sink between 80ms and 90ms.
˄
source_out
→
ଜ
[80,90]
sink_in
˅
T3: If the arrival rate the data sink is not within [15, 20]frames per second, then an
error should be reported.
(
sink_in
i
∧ (
≤1000
sink_in
i-21
∨
≤1000
¬
sink_in
i-15
)→Ο
error
)
T4: The final property states that if play
is selected then it happens exactly 5ms after a
frame is received.
(
sink_in
i
∧ (
ଜ
≤1000
sink_in
i-15
∧
ଜ
≤1000
sink_in
i-20
ଜ
≤1000
¬
sink_in
i-21
)→
ଜ
d\G
play
)
The real-time constraints are transformed into the event scheduler as Fig.1. According
to weave model, real-time aspect is weavent into the state machine which is used to
express LOTOS specification. Weavent result is expressed by Timed State Machine
as Fig. 2. [30]
Fig. 1.
Automata for Real-Time Constraints
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