Game Development Reference
In-Depth Information
Time for action - creating your game
project
I'll build the game first in Xcode and then show how to take the project to Eclipse, but the
folder structure remains the same, so you can work with any IDE you wish and the instruc-
tions here will be the same:
1. Open the terminal and create a new Cocos2d-x project called
AirHockey
that
uses C++ as its main language. I saved mine on the desktop, so the command I had
to enter looks like this:
cocos new AirHockey -p com.rengelbert.AirHockey -l cpp
-d /Users/rengelbert/Desktop/AirHockey
2. Once the project is created, navigate to its
proj.ios_mac
folder and double-
click on the
AirHockey.xcodeproj
file. (For Eclipse, you can follow the
same steps we did when we created the
HelloWorld
project to import the pro-
ject.)
3. Select the top item in
Project Navigator
and making sure the
iOS
target is selec-
ted, edit the information by navigating to
General
|
Deployment info
, setting the
target device to
iPad
and
Device Orientation
to
Portrait
and
Upside Down
.
4. Save your project changes.