Game Development Reference
In-Depth Information
The other stuff
After the basic containers, the caches and the Director object, comes the remaining 90
percent of the framework. Among all this, you will find:
Actions : Animations will be handled through these and what a treat they are!
Particles : Particles systems for your delight.
Specialized nodes : For things such as menus, progress bars, special effects, paral-
lax effect, tile maps, and much, much more.
The macros, structures, and helper methods : Hundreds of time-saving, magical
bits of logic. You don't need to know them all, but chances are that you will be
coding something that can be easily replaced by a macro or a helper method and
feel incredibly silly when you find out about it later.
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