Game Development Reference
In-Depth Information
The HelloWorldScene class
When you run the application, you get a screen with the words Hello World and a
bunch of numbers in one corner; those are the display statistics you decided you wanted
around in the AppDelegate class.
The actual screen is created by the oddly named HelloWorldScene class. It is a Layer
class that creates its own scene (don't worry if you don't know what a Layer or a Scene
class is; you will know soon).
When it initializes, HelloWorldScene puts a button on the screen that you can press to
exit the application. The button is actually a Menu item part of a Menu object that only has
one button, with two image states for the button, and one call back event when the said but-
ton is pressed.
The Menu object automatically handles touch events targeting its members, so you don't
get to see any of that code floating about. Then, there is also the necessary Label object to
show the Hello World message and the background image.
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