Game Development Reference
In-Depth Information
Time for action - publishing the game with
the Cocos IDE
In order to build and publish the game, we'll need to tell the IDE a few things. I'll show you
how to publish the game for Android, but the steps are very similar for any of the other tar-
gets:
1. First, let's tell the IDE where to find the Android SDK, NDK, and ANT, just as we
did when we installed the Cocos2d-x console. In the IDE, open the Preferences
panel. Then, under Cocos , enter the three paths just like we did before (remember
that for ANT, you need to navigate to its bin folder).
2. Now, in order to build the project, you need to select the fourth button at the top of
the IDE (from the left-hand side), or right-click on your project and select Cocos
Tools . You'll have different options available depending on which stage you are at
in the deployment process.
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