Game Development Reference
In-Depth Information
What just happened?
We created a grid of gems, free of any three-gem matches. Again, if we had built the sort of
match-three game where the user must select clusters of matched gems to have these re-
moved from the grid (like Diamond Dash ), we would not have to bother with this logic at
all.
Next, let's manipulate the grid with gem swaps, identification of matches, and grid col-
lapse.
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