Game Development Reference
In-Depth Information
What just happened?
Like we've done in pretty much every game so far, we set the resolution policy and scale
factor for our application and preloaded the sounds we'll be using.
The game was designed only for phones this time, and it was designed with the iPhone 4
screen in mind, and it resizes to older phones.
But don't run the game just yet. Let's create our menu scene. It has a little of everything in
it and it will be a perfect introduction to the Cocos2d-x API in Lua.
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